Wednesday, August 22, 2007

Enforcing RP

The rogue Grenthar sighed as he slowly walked through the crowd at the main entrance of Stormwind. It had been a long day of slaughtering boars and thinning out the Gnoll population, but it was worth it-- he had a pack full of skins and trinkets to put up for auction. He entered the House, sticking to the shadows by instinct, and when his turn came, dealt quickly and quietly with the auctioneer, firmly setting each starter and buyout price for his goods.

Suddenly, there was a yell from outside in the city: "OMG did you just see what happened on 24? Jack BAuer ROXXORS!!"

Yeah, personally, I'm not that big on roleplaying, but I can see what people get out of it-- complete immersion in a world where they're the hero. Unfortunately for those really interested in it, the illusion is so easy to break that even on RP servers, Blizzard doesn't really enforce roleplaying that much. From what I've gathered, the majority of it takes place in groups and guilds of people committed to doing it right.

So when Patsie asks why Blizzard even has an RP policy when they don't enforce it, I can see what he's saying. And maybe Blizzard should crack down on non-RPers, just as they've cracked down on gold spammers and AFKers. What if everyone on an RP server could report someone with just a right click, and if enough reports came in on that person, they earned a suspension or even a ban from the server entirely? You have to think that if Blizzard made a serious effort to shut down non-RP activity on an RP server, they'd become what they were meant to be in the first place-- servers where everyone actually played a role.

Then again, people who don't roleplay are paying their $15 like the rest of us, and, as Patsie says, there are lots of people on the RP servers who didn't join them to RP. But if Blizzard is advertising these servers as RP, shouldn't they be taking steps (beyond enforcing the naming convention, which is iffy itself) to make them so?

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